Showing posts with label tiamat. Show all posts
Showing posts with label tiamat. Show all posts

Friday, January 16, 2009

Epic destinies

Going back through all of the older articles, I found the December Ampersand article in Dragon magazine which ends with a peek at a new Epic Destiny, the Primal Avatar from the Player's Handbook 2.

Browsing through it, I remembered the section on epic destinies in the Player's Handbook, and what I thought about them. This was furthered by listening to the backlog of podcasts that I've been ignoring, where some of the team talk about their epic-level characters.


A few things struck my about the epic levels. First, there aren't many bonuses to being there. Sure, you get the usual progression at each level, as detailed in the front of the book, and your powers lists continue to advance in power. But considering this Epic Destiny is portrayed as some sort of, life-defining choice that you're making, it's seems surprisingly lacking in actually defining you.

Second, there's this sense of finality to an Epic Destiny. The "immortality" that each Destiny has basically shelves your character from that point on, which might be okay for some, but might feel like a huge loss to others. Yes, this Epic Destiny is meant to be the culmination of everything this character has lived for, but... but... I wanna keep playing!


Of course, the Player's Handbook has a paragraph discussing exactly this, and mention that the "notes that appear in each of the epic destinies below are entirely optional." But even so, without something *else* beyond 30th level, what do characters do? Take on a second Epic Destiny - the D&D equivalent of a midlife crisis?

"Bob, what have you done??"

"Honey, I killed Tiamat and got the heads stuffed for over the fireplace. Oh, and I bought a Porsche."


With all of the grumbling from Griff and me lately about the sameness of the powers and classes in 4e, there has been talk of going back to 3rd edition. But I'm still hoping to hang on and try out the Paragon Paths and Epic Destinies, to see if the powers start to stir things up or the Paths and Destinies can lend a uniqueness to the individual characters in the party.