A bit more on the PHB2.
For starters, I can see now why they include classes like the Shaman, Warden, and Warlord. For sure those "classes" are pale variants on stronger classes, but I can't say that they're not necessary. We need as many of these banal tweaks as we can get so that we can find something that closely fits most any character concept.
A ranger might not be quite right so there's the Warden. A druid kinda makes sense but the Shaman has powers that are better suited. Etc...
I still hate the idea of that, but I understand the design now.
I love the Paragon Paths. The more of these that come out in each book the better. They are really the one and only thing to look forward to. The one meaningful decision in your character's career.
So much for Rob Heinsoo's goal of widening the sweet spot. What they really did was set the Paragon Tier as the de facto sweet spot.
That's most obvious when you look at the Epic Paths. My god they suck! I mean, seriously suck. There is absolutely nothing there to look forward to. For any class.
Epic levels should bring epic choices. This is the time when we should be weighing every decision in light of our character's goals. We're talking heroic destiny here.
Yet we get repetitive drop-this-power-and-select-from-three-of-these-to-replace-it decisions. If you want to call that a decision.
Maybe they'll address that in PHB3. Or in some Epic Powers add-on. Or both. What better way to ensure that we drop another $50 into WotC's coffers?
Oh wait. They have already found a better way to snag our money. By putting core rules in "optional" source books.
How else does one explain the fact that they still didn't address double weapons in the PHB2? If double weapons had been overlooked or cut from the original PHB, well, so be it. Adding them in to the PHB2 would have been a reasonable remedy.
Instead they put the rules for double weapons in the Adventurer's Vault and nowhere else. If you want those rules, dig out your wallet chump.
On the bright side, I'm sure the "Adventurer's Vault" and similar books will have plenty of other good stuff. Enough at least to justify the extra money spent.
Maybe even something epic.
Showing posts with label PHB2. Show all posts
Showing posts with label PHB2. Show all posts
Monday, March 30, 2009
With this class, I thee wed...
Our group finally got the chance to play after a two month hiatus.
It was good to get back as it reminded me that the ruleset (ie. 4e or 3.5) isn't the most important thing. It's an important foundation for the fun, but the rules are not the be all, end all of the fun.
During play I also got to read through my brother's copy of the PHB2. As I did I even had an epiphany of sorts.
The classes in 4E feel so restrictive because they're meant to be. You're supposed to pick a single class and go with it for all 30 levels!
I know. That sounds like a total "well duh dipshit wake the fuck up" thing to write, but like I said... epiphany.
In my mind, the class has always been just a tool to help with the realization of my character concept. If I want a melee fighter who uses touch spells I start with a monk and then add in either sorceror or cleric levels. If I want a stealthy warrior who uses twin short swords I go ranger and rogue. And so on.
I can't do that in 4E because once you pick a class, that's it. You're locked in for better or for worse. Til death or TPK do you part. You might look wistfully at that other class and wonder what it would be like to be that for just a weekend, but at best you can flirt by using a multi-class feat.
Upon realizing that it became clear that to fully enjoy 4E I need to change the way I make my characters. I can still start with a concept (ie. storm themed caster) but I have to pour over the potential class and find the one that'll be the best fit.
I did exactly that with the PHB2 as I considered switching my current character from a wizard to a sorcerer.
On the one hand, the sorcerer dragon magic path is a nice fit for my Dragonborn. On the other, the sorcerer powers (for the heroic tier anyways) don't really fit the storm theme I want. There are some lightning and cold powers but nothing that really screamed "this is the character I want".
So, although the wizard class isn't perfect it is comfortable. So I settled.
Of course, when one settles for less than perfect it's only a matter of time before you start thinking of divorce.
It was good to get back as it reminded me that the ruleset (ie. 4e or 3.5) isn't the most important thing. It's an important foundation for the fun, but the rules are not the be all, end all of the fun.
During play I also got to read through my brother's copy of the PHB2. As I did I even had an epiphany of sorts.
The classes in 4E feel so restrictive because they're meant to be. You're supposed to pick a single class and go with it for all 30 levels!
I know. That sounds like a total "well duh dipshit wake the fuck up" thing to write, but like I said... epiphany.
In my mind, the class has always been just a tool to help with the realization of my character concept. If I want a melee fighter who uses touch spells I start with a monk and then add in either sorceror or cleric levels. If I want a stealthy warrior who uses twin short swords I go ranger and rogue. And so on.
I can't do that in 4E because once you pick a class, that's it. You're locked in for better or for worse. Til death or TPK do you part. You might look wistfully at that other class and wonder what it would be like to be that for just a weekend, but at best you can flirt by using a multi-class feat.
Upon realizing that it became clear that to fully enjoy 4E I need to change the way I make my characters. I can still start with a concept (ie. storm themed caster) but I have to pour over the potential class and find the one that'll be the best fit.
I did exactly that with the PHB2 as I considered switching my current character from a wizard to a sorcerer.
On the one hand, the sorcerer dragon magic path is a nice fit for my Dragonborn. On the other, the sorcerer powers (for the heroic tier anyways) don't really fit the storm theme I want. There are some lightning and cold powers but nothing that really screamed "this is the character I want".
So, although the wizard class isn't perfect it is comfortable. So I settled.
Of course, when one settles for less than perfect it's only a matter of time before you start thinking of divorce.
Friday, March 27, 2009
Getting Primal
Just read the Dev & Des article on the Primal power source in the PHB2.
A few quick comments.
I like Rob's descriptions of the Barbarian and Druid classes. I haven't seen the PHB2 yet, so I have to take his word for it, but it sounds like they're finally noticably different from the Fighter and Cleric. I've always felt that either or both classes could have been rolled into the latter classes (with feats and optional spell lists opened up by a Prestige Class or something). Whether that changes with 4E's PHB2, well... we'll see.
The Warden, I only vaguely remember from some sneak peek article. It sounds to me at first pass as another Warlord type. A class that exists solely to fill pages in a product. Could the Warden's powers be rolled into the Ranger or Barbarian? Maybe open up some options for those classes versus creating a new cookie cutter?
I'm a proponent of fewer classes and more options. 4E seems to be about more classes with two options (ie. builds) for each.
Then there's the Shaman. I don't even need to read this class. It's clearly a slice of Druid/Sorcerer/Wizard given unnecessary ink. It'll take more than a fancy familiar (aka "spirit companion") to justify this class.
Mike then gives us a look at the Primal classes and how they fit the revamped cosmology. With this, I'm fully on board.
Make the druid into the anti-cleric. Let them butt heads over Gods vs Primordials. Create intra-party tension and conflict. That's good shit.
The rest... well... sounds like the PHB2 could have been about 50 pages.
A few quick comments.
I like Rob's descriptions of the Barbarian and Druid classes. I haven't seen the PHB2 yet, so I have to take his word for it, but it sounds like they're finally noticably different from the Fighter and Cleric. I've always felt that either or both classes could have been rolled into the latter classes (with feats and optional spell lists opened up by a Prestige Class or something). Whether that changes with 4E's PHB2, well... we'll see.
The Warden, I only vaguely remember from some sneak peek article. It sounds to me at first pass as another Warlord type. A class that exists solely to fill pages in a product. Could the Warden's powers be rolled into the Ranger or Barbarian? Maybe open up some options for those classes versus creating a new cookie cutter?
I'm a proponent of fewer classes and more options. 4E seems to be about more classes with two options (ie. builds) for each.
Then there's the Shaman. I don't even need to read this class. It's clearly a slice of Druid/Sorcerer/Wizard given unnecessary ink. It'll take more than a fancy familiar (aka "spirit companion") to justify this class.
Mike then gives us a look at the Primal classes and how they fit the revamped cosmology. With this, I'm fully on board.
Make the druid into the anti-cleric. Let them butt heads over Gods vs Primordials. Create intra-party tension and conflict. That's good shit.
The rest... well... sounds like the PHB2 could have been about 50 pages.
Labels:
barbarian,
cleric,
cosmology,
Dev and Des,
druid,
fighters,
gods,
PHB2,
primal,
primordials
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