As it becomes more and more obvious that our group isn't going to stick with 4E I've started to look back at why it failed.
Maybe "failed" is the wrong word. I don't want to imply that it's some sort of sweeping failure like the Zune. There are certainly fans of the game out there, people who love it and have a lot of fun playing it. To each their own. I've never bought into the whole "edition war". Everyone should play whatever game they find to be fun. Whether that game is 4E, 3.5, AD&D, Gurps, WoD or whatever else. It makes no difference to me what you enjoy playing. I certainly don't expect you to switch after reading my half-assed opinions. The bottom line is that games should be fun and DnD 3.5 was fun for me.
But why isn't 4E fun for me?
At its very core it's not really different from any other version of DnD. You create a character with some stats and a class, and you battle monsters in a world of swords and magic.
The really fun stuff is in the roleplaying. In becoming that burly warrior or busty sorceress (whaddya mean they aren't all burly or busty?) and overcoming all obstacles on the way to a goal. Really, roleplaying is completely independent of any gaming system. You could roleplay in a game of Monopoly if you really wanted to.
So my problem must lie with the mechanics of the 4E system. After all, roleplaying in a good and engaging story is not the only aspect of DnD. A big chunk of every game night is spent in combat, and combat relies almost solely on the character sheet and the game mechanincs. So, where did 4E go wrong for me?
Rather than re-hash the gripes from my various posts here, I'll put them at the very bottom of the post. Those who care to, can read them there. Those who don't care, I'll spare you the agony of scrolling past them. You're welcome.
There is one thing that's not really part of the game mechanics. In fact it's something that was almost totally within my own control. The game setting.
Granted, when 4E came out there was no official setting beyond a generic "points of light in the midst of darkness". Eberron was still there and unchanged. I guess. I never really got into Eberron as a setting. We knew that the Forgotten Realms were getting re-worked to better fit the new system. In hindsight, we could have simply continued to use the 3rd edition version of FR, if only for the names and dates. Instead we just gave a nod to the gray generic world and went with the standard storyhook in the first published module.
That was all well and good at the time, but here's that hindsight again, it really didn't do my character any favors. I never bothered to put any thought into his background. I just rolled him up and got swept away by the game mechanics. I was so blinded by making my storm themed warrior/mage work within the confines of the ruleset that I ignored the really important thing. His place within the world. His motivations. His hopes and hates. His family roots. In short, in my effort to create a unique character I ignored everything that makes a character truly unique.
So really, 4E was hamstrung from the start because I forgot about the most important part of the game. The roleplaying. I didn't invest in his background and so I never invested in him. At least, not in any meaningful way beyond making a set of stats and powers that worked for my concept.
Sorry about that 4E. Your failure is also my failure.
********
Here's that summation of my previous gripes as promised earlier.
Certainly in the very beginning I was turned off by the restrictive feeling of 4E. I always felt like the character I really wanted was either impossible or only vaguely realized after a series of roadblocks and compromises. That was somewhat fixed by the Hybrid rules, and the ongoing laxity in Implements seems to be improving. Give it a few more years and this might not be an issue at all.
Another peeve was with the powers. Not that it wasn't a novel idea or well done. It just wasn't executed quite right. I'm not even sure what that means but there's just... something... about the powers that bugs me. Maybe it's how they make all the classes feel like every other class, with only the overarching roles to really seperate one character from another. Or maybe it's just in the numbers of them you get. For the first 5 levels I definitely felt like I had a few interesting whammies but used my lame At-wills ninety percent of the time. That's not so bad at the Paragon level where the number of Encounter powers means that At-wills only become repetitious in the longest battles. Still, it made the first half of the Heroic level so boring that it was all but unplayable for me.
The neutering of Feats and Magic Items has also bothered me. Maybe I'm just too stubborn to let go of them, but I miss the days when feats and magic items meant something. Something more than a piddly bonus to a power or an extra healing surge. I want magic items that can be pulled out at the last moment and turn disaster into triumph. Feats that give a character a distinct flavor and make him something more than just-another-fighter.
There are a lot of good things about the 4E system too. I'm a big fan of how traps, disease, and poison are handled. I also like that monsters aren't handcuffed to the same rules as player characters. That makes encounter design easy and gives the DM more room to tailor battles however he/she sees fit.
Showing posts with label eberron. Show all posts
Showing posts with label eberron. Show all posts
Wednesday, November 25, 2009
Thursday, October 11, 2007
Note to the FR fanbois.
Okay. Relax. Take a deep breath. Okay, now let it out nice and slowly. Ahhh. Feel better?
Good, because the Forgotten Realms are changing to sync with 4e.
Whoa there! Ease up a bit. Another deep breath. Put down the mouse and step away from the computer. Everything is gonna be okay.
I just finished reading Chris Perkin's latest blog (from Oct 10, 2007) and I was honestly dumbstruck by some of the news he dropped. Up until this point I had expected some minor tweaking and a little something to explain the change in cosmology. I certainly didn't expect that they'd advance the timeline by ten years.
*cue Jeremy Piven* TEN YEARS! Ten years man. TEN! YEARS!
Even more shocking to me at least have been the hints of Pivenesque outrage in the dnd community. Most of which is apparently (mis)aimed at Rich Baker. In fact, Chris's plea for leniency wasn't the first I've read.
But I'm not here to defend Rich Baker, or any of the other writers/designers at WotC. They are public figures and working on a game that inspires rabid fandom. They are also big boys and I'm sure they can handle criticism.
Instead, I'm going to focus on the diehard fans of FR, because frankly, this outrage and venom over something so trivial is truly perplexing to me.
Are there gamers out there who set their campaigns in the Forgotten Realms and rigidly adhere to every word ever written about FR? Is every line of every novel so sacred? Are they so lacking in imagination that they cannot compensate for any tweak or change in their beloved setting?
Now, I'll admit that I'm a fan of the Realms. As Crwth pointed out earlier I was the driving force behind our group adopting the Realms as our setting. I like the history. I like the maps. I like some of the iconic characters. I've read the FR Campaign Setting book from cover to cover several times. I've read many of the WotC setting books such as The Unapproachable East and The Shining South. I love that shit.
At the same time, our group does not use the setting as canon. It's not the be all, end all of our game. For Crwth I think it's just a framework or skeleton for his story, the foundation on which is campaign sits. It gives him some background and a timeline to work with but it doesn't force his hand in any way.
As a player I like the Realms for the history and the background it provides my characters. I might have a rogue who hails from Thesk, and while I know she hates the Thayans, Crwth doesn't need to worry about that (unless I treat his Thayan npc like dirt for reasons he may not understand). Honestly that sort of thing rarely comes up and if it did I know enough to play along. Others in our group know very little about FR history and the various enmities. And that's fine. I take what I need out of FR and we're all happy.
I also have practical reasons for supporting the FR setting. Those aforementioned books all have dozens of prestige classes, spells, feats, and magic items. Oh the options and possibilities they open up. To be honest, if Eberron had that kind of written support and gave those kinds of options, I'd be just as happy playing in that setting. Because, bottom line, it's the play that makes the setting, and not the other way around.
So for all you hardcore fanbois. Ease up. Relax a little. It's not the end of the world. It's just ten years and a little "Spellplague".
Good, because the Forgotten Realms are changing to sync with 4e.
Whoa there! Ease up a bit. Another deep breath. Put down the mouse and step away from the computer. Everything is gonna be okay.
I just finished reading Chris Perkin's latest blog (from Oct 10, 2007) and I was honestly dumbstruck by some of the news he dropped. Up until this point I had expected some minor tweaking and a little something to explain the change in cosmology. I certainly didn't expect that they'd advance the timeline by ten years.
*cue Jeremy Piven* TEN YEARS! Ten years man. TEN! YEARS!
Even more shocking to me at least have been the hints of Pivenesque outrage in the dnd community. Most of which is apparently (mis)aimed at Rich Baker. In fact, Chris's plea for leniency wasn't the first I've read.
But I'm not here to defend Rich Baker, or any of the other writers/designers at WotC. They are public figures and working on a game that inspires rabid fandom. They are also big boys and I'm sure they can handle criticism.
Instead, I'm going to focus on the diehard fans of FR, because frankly, this outrage and venom over something so trivial is truly perplexing to me.
Are there gamers out there who set their campaigns in the Forgotten Realms and rigidly adhere to every word ever written about FR? Is every line of every novel so sacred? Are they so lacking in imagination that they cannot compensate for any tweak or change in their beloved setting?
Now, I'll admit that I'm a fan of the Realms. As Crwth pointed out earlier I was the driving force behind our group adopting the Realms as our setting. I like the history. I like the maps. I like some of the iconic characters. I've read the FR Campaign Setting book from cover to cover several times. I've read many of the WotC setting books such as The Unapproachable East and The Shining South. I love that shit.
At the same time, our group does not use the setting as canon. It's not the be all, end all of our game. For Crwth I think it's just a framework or skeleton for his story, the foundation on which is campaign sits. It gives him some background and a timeline to work with but it doesn't force his hand in any way.
As a player I like the Realms for the history and the background it provides my characters. I might have a rogue who hails from Thesk, and while I know she hates the Thayans, Crwth doesn't need to worry about that (unless I treat his Thayan npc like dirt for reasons he may not understand). Honestly that sort of thing rarely comes up and if it did I know enough to play along. Others in our group know very little about FR history and the various enmities. And that's fine. I take what I need out of FR and we're all happy.
I also have practical reasons for supporting the FR setting. Those aforementioned books all have dozens of prestige classes, spells, feats, and magic items. Oh the options and possibilities they open up. To be honest, if Eberron had that kind of written support and gave those kinds of options, I'd be just as happy playing in that setting. Because, bottom line, it's the play that makes the setting, and not the other way around.
So for all you hardcore fanbois. Ease up. Relax a little. It's not the end of the world. It's just ten years and a little "Spellplague".
Friday, October 5, 2007
Time flies 4ward
I haven't bothered to go read about the uproar about the Eberron campaign setting being moved ahead a few years, and then the uproar about that being reversed; nor did I bother to go see all the hubbub about the Forgotten Realms setting being moved a few years ahead, hinted at in the Grand History of the Realms discussions and in Wyatt's latest post.
Eberron, as I've said before, has yet to draw me in, even though Dungeons & Dragons Online is the sole computer game I play, and it takes place in Eberron. It wouldn't matter to me one way or the other if a few years got skipped for plot purposes, because I haven't a clue about the history there - I could probably name a half-dozen of the Houses, and I know there was a Great War.
But even though Faerun is my home-away-from-home, I don't care what the other fans think about this leap in time, because frankly, TSR and then Wizards have done one helluva job with this campaign setting, and ... I trust them. It's their world, and we play in it. Sure, as a DM, I, too, make Faerun what I want it to be, and my campaigns may or may not collide with canon about the Forgotten Realms. If I don't like something, I don't have to use it, which is why I don't have any tolerance for the zealous fanposts where they feel that because they've been given a voice, everyone ought to listen.
I avoid forums for a reason, is it obvious?
So please, guys, change my Realms! Add a god, remove a god, just tell me a story about why. Wizards can't cast this spell all-of-a-sudden? That's okay! Rogues are now running around using axes? Great. But I do have one request.
When I write a Forgotten Realms campaign, I do remain conscious of the date in Faerun, making sure I know what Year Of it is, the Dalereckoning year, both to add flavor as well as to allow for background canon events to be happening nearby or faraway, but still happening nonetheless. However, it's hard to know what the date is in Faerun now -- I would hope that a company going heavily into an online presence, with a webpage specific to the Forgotten Realms, might have something a little in-context by having today's date reckoned in Daletime, just so we know where in the timeline we are. As it is, I have to go to the most recent Forgotten Realms sourcebook I can find and find a date reference in there to get a sense for when we are in the universe.
Oh, and maybe the Eberron fans would like a clock, too.
Eberron, as I've said before, has yet to draw me in, even though Dungeons & Dragons Online is the sole computer game I play, and it takes place in Eberron. It wouldn't matter to me one way or the other if a few years got skipped for plot purposes, because I haven't a clue about the history there - I could probably name a half-dozen of the Houses, and I know there was a Great War.
But even though Faerun is my home-away-from-home, I don't care what the other fans think about this leap in time, because frankly, TSR and then Wizards have done one helluva job with this campaign setting, and ... I trust them. It's their world, and we play in it. Sure, as a DM, I, too, make Faerun what I want it to be, and my campaigns may or may not collide with canon about the Forgotten Realms. If I don't like something, I don't have to use it, which is why I don't have any tolerance for the zealous fanposts where they feel that because they've been given a voice, everyone ought to listen.
I avoid forums for a reason, is it obvious?
So please, guys, change my Realms! Add a god, remove a god, just tell me a story about why. Wizards can't cast this spell all-of-a-sudden? That's okay! Rogues are now running around using axes? Great. But I do have one request.
When I write a Forgotten Realms campaign, I do remain conscious of the date in Faerun, making sure I know what Year Of it is, the Dalereckoning year, both to add flavor as well as to allow for background canon events to be happening nearby or faraway, but still happening nonetheless. However, it's hard to know what the date is in Faerun now -- I would hope that a company going heavily into an online presence, with a webpage specific to the Forgotten Realms, might have something a little in-context by having today's date reckoned in Daletime, just so we know where in the timeline we are. As it is, I have to go to the most recent Forgotten Realms sourcebook I can find and find a date reference in there to get a sense for when we are in the universe.
Oh, and maybe the Eberron fans would like a clock, too.
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