Rodney Thompson's latest blog post about their 4th edition playtest had a few things to pull out...
Ray of frost slows targets down. Is that figuratively (slowed down from killing you because they have to pause and heal), or is that a side-effect of the spell, after the cold damage? Interesting.
The eladrin short-range teleport we had seen before, and it sounds like a good tactical ability. I'm assuming it's an eladrin ability, anyway, but could be a wizard one too.
A copper dragon appears on the scene in the playtest, and gets attacked by the party. Aren't copper dragons Good? Is the party Evil? Has alignment gone by the wayside so much that none of this matters? Not to say that Good can't attack Good, but... well, I guess I expected a copper dragon to be a little more forgiving when Diplomacy was tried, but in the end they slew it...
...after some luck and an "instantaneous magic missile". Is "instantaneous" a new 4e phrase, similar to free/swift/immediate? This was "bestowed" by one of the warlord's abilities, and Thompson goes on to say "...letting me use magic missile at some unexpected times." Does that mean extra times per day/encounter, or just lets the wizard use the given amount at new and interesting times.
Oh, and just to steal Griff's thunder: tweaked magic missile?
HAW HAW.
Showing posts with label teleport. Show all posts
Showing posts with label teleport. Show all posts
Thursday, December 6, 2007
Friday, November 2, 2007
Hints about the nth-level wizard
Griff and I had a brief discussion about the latest Rodney Thompson blog (I'm still refusing to link to the Gleemax horror), where he talks about his wizard in a new 4th edition playtest.
He didn't mention the level of his character, but we started guessing based on the few hints given. The start-up seemed to hint that they were newer characters, but I guess introductions among the characters need to take place even in higher-level campaigns.
The "short teleport" is what made Griff think that this wasn't a first-level character, but then the wizard stuck to casting Sleep and Magic Missile, which reeks of low-level arcane blustering.
The critical hit that this wizard takes, though, doesn't kill him outright, so this made me suspect that either his attacker criticalled with minimum damage, or the party's not first level after all.
My take on the "short teleport" is that it's a fine power for a first-level wizard to have, perhaps as a 1/day ability, but maybe even more often than that; if it's only a 30' jot, and perhaps line-of-sight, then it's not going to be too powerful for the sake of getting around traps and such, but lets the wizard avoid melee combat, which is what they're likely looking for.
So in the end, we couldn't really decide what level this wizard was. Just tell us, Thompson! Then we can take these little bits of info you've given and know something about the nth-level wizard.
He didn't mention the level of his character, but we started guessing based on the few hints given. The start-up seemed to hint that they were newer characters, but I guess introductions among the characters need to take place even in higher-level campaigns.
The "short teleport" is what made Griff think that this wasn't a first-level character, but then the wizard stuck to casting Sleep and Magic Missile, which reeks of low-level arcane blustering.
The critical hit that this wizard takes, though, doesn't kill him outright, so this made me suspect that either his attacker criticalled with minimum damage, or the party's not first level after all.
My take on the "short teleport" is that it's a fine power for a first-level wizard to have, perhaps as a 1/day ability, but maybe even more often than that; if it's only a 30' jot, and perhaps line-of-sight, then it's not going to be too powerful for the sake of getting around traps and such, but lets the wizard avoid melee combat, which is what they're likely looking for.
So in the end, we couldn't really decide what level this wizard was. Just tell us, Thompson! Then we can take these little bits of info you've given and know something about the nth-level wizard.
Labels:
criticals,
magic missile,
playtest report,
teleport,
wizards
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