Showing posts with label forgotten realms. Show all posts
Showing posts with label forgotten realms. Show all posts

Thursday, August 21, 2008

A first thoughts on the FRCG

I got my copy of the Forgotten Realms Campaign Guide last night. Haven't had a chance to really dive in yet, but I thought I'd throw out some very early impressions.

First off, why the name change from "Setting" to "Guide"? Is this just to differentiate it from the 3rd edition version? To emphasize that DMs are no longer tied to the canon of a setting, but get a generalized guide instead?

Secondly, the map in the back is gorgeous.

Finally, what the fuck is with the first chapter? A fucking intro adventure? Right at the start of the book? Seriously?

When I first flipped to page one of Chapter one I saw "Loudwater" and thought, "awesome. They're gonna give us a microscopic look at a small town. Perfect for those starting a new campaign. Nice."

Then I saw the telltale encounter map and stats. At that point I had to stop reading, just in case Crwth weaves it into one of his campaigns.

So from there I'm flipping pages. And more pages. And finally I get to chapter two.

Thanks WotC. Thanks for an opening chapter that only one in five can (or should) read.

This sample adventure should be at the back of the book where it belongs. Where they've always been.

Thursday, August 14, 2008

A tale of two worlds

Obviously, with the release of 4e my beloved Forgotten Realms were going to experience some changes. I was ready for that. More importantly, I’m far from a rabid fanboi of the setting. I don’t read the novels (or haven’t since junior high) and I don’t know the ins and outs of the history (although I am really enjoying the 3e “Grand History” book).

Still, the whole “where there was once Abeir-Toril, a single world, there are now suddenly two worlds; the original Toril and it’s sister world, Abeir” thing is kinda sticking to my craw.

It’s not that this sudden split of one world into two is a terrible thing. On the contrary I think I like this method of tying in the new races and “points of light” theme into the Realms.

I just wonder why they didn’t go with something simpler, or at least less eyebrow raising.

For instance, there’s a continent on the world map called “Osse”. No one’s ever been there and nothing is known of it. In other words, it’s a blank canvas. So, why not use it as the place where the Dragonborn and Tiefling empires rose and warred?

Then the Spellplague could have picked up a big chunk of that continent and dropped it into Faerun. New races introduced. No cosmic now you see it now you don’t. No planetary shell game. Just a clean simple explanation.

Unless I’m missing something.

Tuesday, July 29, 2008

Dragonborn Ecology

From the moment WotC revealed the new race, the Dragonborn, I was in love. It took me back to the old days of AD&D and the Dragonlance modules. Only this time, the Draconians are a playable race (and not a trademark infringement I’m sure).

It gets even better with the release of the Dragon article The Ecology of the Dragonborn from issue #365.

As an aside, I’ve always enjoyed the “Ecology of…” articles and consider them to be one of the few must reads.

Anyways, the Dragonborn ecology hit the bullseye with me. The race’s emphasis on ancestors and honor and action filled what I saw as a missing gap. For sure I could play a character of any race who reveres any or all of those things. It’s just nice that there’s a race to fill the space between the corruptible humans, flighty elves, dour dwarves, impish halflings, and brooding Tieflings. The Dragonborn certainly give me the perfect race for samurai character type I so love to play.

I’m not so sure why WotC felt the need to tie the history of the Dragonborn to the Tiefling. Some sort of validation for the latter? Or maybe it was just a simple “hey, here’s two new races with a connected history.”

More importantly, I’m not sure how they’ll drop this new core race into the Forgotten Realms. For those who don’t know FR is our play group’s defacto setting. While we don’t stick strictly to canon, we do take an interest in the history and grand events as well as the geography. So having an entirely new race suddenly appear in the streets of Waterdeep might be a bit tricky. I’ve guarded optimism that they’ll do it right and not fall back on the planar rift cliché.

History and personality archetypes aside, I’m honestly glad they didn’t overdo the draconic powers. The breath weapon adds some nice flavor (although my character has yet to use his) while staying far from being overpowered. At the same time I think a weak bite attack would have been fitting as well, (I mean, they have a maw full of sharp teeth) but that’s a small quibble..Personally I roleplay it out by thinking of my Dragonborn as having a low view on using such an animal like attack.

There are definitely tons of possibilities for racial feats (besides the lame ones in the PHB) so I’m excited about future releases. In fact, I’d love to see an entire splat book devoted to just the core races and feats and powers. As it stands, that’s probably what it will take to live up to WotC’s design goal of making race matter throughout a character’s adventuring career.

Anyways, the Dragonborn is a hit with me and gets a solid “good job mate”.

Friday, October 19, 2007

My spellplague theory

In other news, I do have a theory on the spellplague and what it'll mean for the Realms. Shall I expound? "Please do Unca Griffy!"

I agree with Crwth that the spellplague is going to be a brilliant solution. But what, dear friends, is it solving?

Well, I think that it's major purpose is to align the FR setting with 4e's emphasis on "points of light in the dark" theme. Currently the Realms are pretty much fully explored and mapped. Every forest is named. Cities are connected by huge roads with numerous towns in between. Even the Underdark has everything but road signs. Not exactly a lot of "darkness" in there.

So, along comes the spellplague. Emphasis on the plague part. For ten years mages have been dropping like kobolds, entire nations that relied upon magic have collapsed, the civilized races have been forced to withdraw in to tighter bunches. The rest of the world has since opened up for monsters and the dark. Ta da! Done deal. And all in a nice little nutshell.

Thursday, October 11, 2007

Note to the FR fanbois.

Okay. Relax. Take a deep breath. Okay, now let it out nice and slowly. Ahhh. Feel better?

Good, because the Forgotten Realms are changing to sync with 4e.

Whoa there! Ease up a bit. Another deep breath. Put down the mouse and step away from the computer. Everything is gonna be okay.

I just finished reading Chris Perkin's latest blog (from Oct 10, 2007) and I was honestly dumbstruck by some of the news he dropped. Up until this point I had expected some minor tweaking and a little something to explain the change in cosmology. I certainly didn't expect that they'd advance the timeline by ten years.

*cue Jeremy Piven* TEN YEARS! Ten years man. TEN! YEARS!

Even more shocking to me at least have been the hints of Pivenesque outrage in the dnd community. Most of which is apparently (mis)aimed at Rich Baker. In fact, Chris's plea for leniency wasn't the first I've read.

But I'm not here to defend Rich Baker, or any of the other writers/designers at WotC. They are public figures and working on a game that inspires rabid fandom. They are also big boys and I'm sure they can handle criticism.

Instead, I'm going to focus on the diehard fans of FR, because frankly, this outrage and venom over something so trivial is truly perplexing to me.

Are there gamers out there who set their campaigns in the Forgotten Realms and rigidly adhere to every word ever written about FR? Is every line of every novel so sacred? Are they so lacking in imagination that they cannot compensate for any tweak or change in their beloved setting?

Now, I'll admit that I'm a fan of the Realms. As Crwth pointed out earlier I was the driving force behind our group adopting the Realms as our setting. I like the history. I like the maps. I like some of the iconic characters. I've read the FR Campaign Setting book from cover to cover several times. I've read many of the WotC setting books such as The Unapproachable East and The Shining South. I love that shit.

At the same time, our group does not use the setting as canon. It's not the be all, end all of our game. For Crwth I think it's just a framework or skeleton for his story, the foundation on which is campaign sits. It gives him some background and a timeline to work with but it doesn't force his hand in any way.

As a player I like the Realms for the history and the background it provides my characters. I might have a rogue who hails from Thesk, and while I know she hates the Thayans, Crwth doesn't need to worry about that (unless I treat his Thayan npc like dirt for reasons he may not understand). Honestly that sort of thing rarely comes up and if it did I know enough to play along. Others in our group know very little about FR history and the various enmities. And that's fine. I take what I need out of FR and we're all happy.

I also have practical reasons for supporting the FR setting. Those aforementioned books all have dozens of prestige classes, spells, feats, and magic items. Oh the options and possibilities they open up. To be honest, if Eberron had that kind of written support and gave those kinds of options, I'd be just as happy playing in that setting. Because, bottom line, it's the play that makes the setting, and not the other way around.

So for all you hardcore fanbois. Ease up. Relax a little. It's not the end of the world. It's just ten years and a little "Spellplague".

Friday, October 5, 2007

Time flies 4ward

I haven't bothered to go read about the uproar about the Eberron campaign setting being moved ahead a few years, and then the uproar about that being reversed; nor did I bother to go see all the hubbub about the Forgotten Realms setting being moved a few years ahead, hinted at in the Grand History of the Realms discussions and in Wyatt's latest post.

Eberron, as I've said before, has yet to draw me in, even though Dungeons & Dragons Online is the sole computer game I play, and it takes place in Eberron. It wouldn't matter to me one way or the other if a few years got skipped for plot purposes, because I haven't a clue about the history there - I could probably name a half-dozen of the Houses, and I know there was a Great War.

But even though Faerun is my home-away-from-home, I don't care what the other fans think about this leap in time, because frankly, TSR and then Wizards have done one helluva job with this campaign setting, and ... I trust them. It's their world, and we play in it. Sure, as a DM, I, too, make Faerun what I want it to be, and my campaigns may or may not collide with canon about the Forgotten Realms. If I don't like something, I don't have to use it, which is why I don't have any tolerance for the zealous fanposts where they feel that because they've been given a voice, everyone ought to listen.

I avoid forums for a reason, is it obvious?

So please, guys, change my Realms! Add a god, remove a god, just tell me a story about why. Wizards can't cast this spell all-of-a-sudden? That's okay! Rogues are now running around using axes? Great. But I do have one request.

When I write a Forgotten Realms campaign, I do remain conscious of the date in Faerun, making sure I know what Year Of it is, the Dalereckoning year, both to add flavor as well as to allow for background canon events to be happening nearby or faraway, but still happening nonetheless. However, it's hard to know what the date is in Faerun now -- I would hope that a company going heavily into an online presence, with a webpage specific to the Forgotten Realms, might have something a little in-context by having today's date reckoned in Daletime, just so we know where in the timeline we are. As it is, I have to go to the most recent Forgotten Realms sourcebook I can find and find a date reference in there to get a sense for when we are in the universe.

Oh, and maybe the Eberron fans would like a clock, too.

Monday, October 1, 2007

4th edition - a novel approach

Bilsland's blog today didn't upset me as much as his previous one did, so he's off the hook for now.

But he did talk about R.A. Salvatore's latest novel, The Orc King, which Bilsland believes is a "bridge" from the 3rd edition Forgotten Realms to the 4th. This made me pause and wonder, "what are they doing to the realms that they need to consciously change them to fit the new rules?"

There was mention that the Grand History of the Realms ends with some hints about the changes that are coming about, and if Griff doesn't hurry up and buy it... Griff did have a point, though, that with the change in the cosmology, they might need to introduce the new lay of the planes to explain why the universe has changed so drastically.

With my growing interest in the Forgotten Realms, I've been wanting to read more of the novels, but find I'm too busy keeping up with 4th edition rumors to do so. Perhaps once winter sets in, I'll be snowed in and will have to finish the Icewind Dale trilogy, and buy, borrow or steal any other Realmslore I can find. But I'll admit, just this little mention of The Orc King having a lead-in to 4th edition -- even if so slight -- has pushed it up the list of to-be-read books.

Wednesday, September 26, 2007

Not quite Forgotten

When I played D&D when I was young, as a lad, I never got into the Forgotten Realms. I'm not sure why, but I think I was just a Greyhawk snob, and really wanted nothing to do with it. Time passed, I stopped playing, but when 3rd edition came out, we all got back into it, but still I resisted the call of Faerun.

Luckily, Griff set me straight, and now it's by far my favorite campaign setting -- goodbye, Greyhawk, and sorry new-kid Eberron. Now nearly all of our campaigns take place in Faerun: we've had an Eberron one in the last year, an ongoing Rokugan one, and last visited Greyhawk when we Returned to the Temple of Elemental Evil.

What does this have to do with 4th edition? The fact that the Forgotten Realms will be the first campaign setting with material released for it in 4th edition. Rich Baker's latest blog also mentions that the Father of Faerun, the real-life Ao, Ed Greenwood, is going to be contributing a good amount of text to it. This all on the heels of the Grand History of Faerun, released this month, just makes for happiness for all of us FR diehards and converts.

And Griff, if you don't pick up the Grand History soon, I'm gonna do it.