Showing posts with label psion. Show all posts
Showing posts with label psion. Show all posts

Thursday, July 9, 2009

Can you read my mind?

The Psion.

I wasn't expecting much when I got a look at the preview article for this "new" PHB3 class. I've never liked psionics as they always felt like a tacked on re-branded magic. Points instead of spell slots? That's creative. /sarcasm

However, after the preview of the monk class I was actually pretty excited about seeing what they'd do with the psion.

Right off the bat, I really like the new format with the designer's comments. So I'm going to focus on that rather than the nitty gritty of the psion class.

One thing that struck me is how the text refers to "psionic magic" but much of the commentary suggests that the psionic power source is more of a mental discipline. Which is it WotC? Because if it's the former...

I do like the class features of the Psion. Discipline Focus provides a couple of cool little powers, at least I'm guessing they're "little". I just wish they had given us another example to look at next to Telepathy. Andy Collins does give a hint on what the powers gained through Telepathy Focus do, so that's a bonus.

On the surface of it, Psionic Augmentation is a grand idea. Take an At-will power and with a little extra effort you can boost or change the effects. Excellent. Should be just the thing to spice up the otherwise bland spamming of the At-Wills.

On the downside, much like Crwth I thought that the swapping of Encounter Powers for augmentation points was pretty lame. While I like the idea of Augmentation the way they're doing it seems like a needlessly complicated system, and one that directly opposes the whole 4E simplicity. Crwth offers a good suggestion here but I'd go one further and eliminate the unnecessary bookkeeping of a points system. Make the Psionic Augmentation feature into the classes Encounter Power, with the appropriate levels (Augmentation I, Aug II, Aug III etc...) When the character uses a psion At-Will power the player can then augment it as his/her encounter power. The effect would be up to the level of the highest augmentation the character has attained.

The table on how many points one gets at what level is just... well, it's bad. I had to read it a couple of times before figuring out what the hell they were trying to say. While I'm not the brightest bulb on the tree, I'm not exactly retarded either. Surely there was a plainer/clearer way for WotC to get that info across. It was actually the commentary from Stephen Schubert that finally cleared it up.

The rest of the commentary is irksome. They took the old spellcasting and made it total vanilla but they brought across the 3.5 psionic point system? Because, according to Mike Mearls they "wanted to hit on the same compelling features that made psionics popular before"? Seriously? Psionics was compelling and popular? Am I that out of touch?

It also felt like time to "push the game in a new direction". Okay, I like that idea. The aim is noble but isn't this "new direction" the same old direction of 3.5? Sure, the "new" system, as Andy points out, still gives the player At-Wills to use after the points are all spent but that's just going to feel like a let-down. After firing off augmented versions for first half of an encounter who's going to enjoy going back to the plain Jane vanilla version?

Although Crwth concluded his Psion post with a tongue in cheek barb at your's truly, I am seriously thinking of giving the Psion a playtest just to see if my fears are baseless.

Wednesday, July 8, 2009

The Psion

D&D Insiders just got a sneak peak at the Psion class that will be coming out next year in the Player's Handbook 3. As soon as I saw it, I giggled inside, because I know how much Griff loves psionics... I was a bit excited to see what they had done with it, since the Psion is the only psionic character I've played in the last 20 years.

Right off the bat, I was wrong about where the Psion was going to place in the scheme of things. And, right off the bat, I got my back up when I read that the Psion has no encounter attack powers.

Until now, all classes have followed a very regular formula of what they get at each level - at-will here, daily there, new one here, new one there. So when I read that the Psion wasn't taking part in this, I immediately saw 4e going the way of 3.5, with level advancement charts for every class looking wildly different. Instead of the encounter power, the Psion gets power points, reminiscent of the points used in 3.5. These points are used to augment the at-will powers that the Psion has, basically letting him or her turn the at-wills into a pseudo-encounter power, in terms of strength and effect.

This is actually quite interesting, giving the Psion quite a bit of flexibility. The article says that, overall, the resulting effect is that the Psion is going to do as much damage as any other Controller class would do with their encounter power(s). But in this manner, the Psion is allowed to make one of the at-wills their "encounter-like" power in this battle, and another one in the next.

The fact that they don't gain an encounter power still bugs me, though, so I propose that the Psion gets this Power available at the appropriate levels:

Psionic Augmentation I
You augment your psionic powers from a well of extra will.
Encounter Psionic
Free Action Personal
Effect: Until the end of the encounter, you can spend power points on any Power with the Augmentable keyword.

This encounter Power could also be the source of the power points themselves, instead of the separate table in the article.


The Psion of 3rd edition had six Disciplines, each associated with one of the six ability scores. The article has developer commentary throughout it, and they mention that to start they focussed on the two "iconic" builds, telepathy (based on Intelligence in 3.5) and psychokinesis (base on Constitution). Since my dwarf Psion was a Savant (the psychokinesis discipline), I was excited to see that that was going to be available -- but then disappointed when this article stopped after introducing the telepath. HOW long do I have to wait?


The article also, unfortunately, saves space by listing many of the Powers, but not their descriptions, instead providing links to the Compendium. This technically isn't a problem for anyone who's reading it, since they have access to the Compendium as well, but it's awkward to have to go to each power separately to read about them, instead of just reading a handful of pages that lay them all out. Additionally (and this might just be a setting in my Reader), clicking on the links uses the same tab in which I'm reading the PDF, instead of popping up a new one. A bit of a pain, that.

The powers that I did read, though, seem not to have much focus. They mainly deal damage, but some affect in other ways (daze, stun), some do ongoing damage, some weaken defenses... on the one hand, having such a wide range of effects can be handy, true, but it doesn't allow for making a character with a theme.

In fact, the whole feel of the Psion, as I can see with this partial view, is that it's meant to be used for a hybrid character. It feels like it would go well with a Fighter, Rogue or Warlord, adding some Controller to those other roles. Perhaps once the full class is finally released that view might change, but for now, there's just ... something ... that seems to be missing to make it a complete class on its own.

Maybe I can convince Griff to playtest it...