Apparently Dave Noonan is not only reading our blog, but he's also monitoring our Google chat. That sly devil. ;-)
Just the other day Crwth and I briefly discussed monks and multi-classing which brought to light that my current character is pretty blatantly illegal. Oops. We are using the Unearthed Arcana's variant rules on gestalt characters, so that's my loophole. Yeah. That's it.
Anyways, in Dave's latest blog he discusses how the multi-classing restrictions applied to the monk and paladin classes were regrettably left in 3.0/3.5. I curse those playtesters who advised keeping that insane and pointless restriction in the game. I wish I could smack them around a little.
As Dave says, "The path of the paladin "requires a constant heart," but a cleric or a druid can multiclass freely? The dedication and study of a monk exceeds that of a wizard? Baloney."
I whole heartedly agree. It just doesn't make sense on any level. In fact, it's the main reason I've never played a 3.0/3.5 monk or paladin. Even when I've felt the urge to play a lawful character, I just can't get over the multi-class restrictions. Too bad because I had a really fun idea for a cowardly paladin/rogue. And a monk/rogue would be damn cool too.
Oh well. Maybe in 4e.
Damn playtesters.
Showing posts with label Noonan. Show all posts
Showing posts with label Noonan. Show all posts
Thursday, September 27, 2007
Monday, September 24, 2007
Tiers of Joy
I'm beginning to sense a theme in the development and design of 4e. Bear with me. I'm a little slow.
That theme, ladies and gentlemen, is tiers.
Everywhere from developer blogs to playtests to dev&des articles the idea of tiers is everywhere. There's the tiers in spellcasting that will replace the "Vancian" fire-and-forget method of previous editions. The whole "at will vs per encounter vs per day" thing. There's the set-up of the DMG with the first part of the book being at low, medium, and high "altitude" (to borrow the term used by David Noonan here). Finally, David Noonan (in the same blog thread) announces that he's working on what he says are ""skill challenges," "extended challenges," and "complex challenges.""
While I'm of mixed opinion on what I've seen/read/heard about 4e, but I have to say that I like this viewpoint. I like that they are coming at the design of 4e from different heights/tiers/altitudes. Break the game down and organize it into the various levels. Group the things that we as players or DM will use all the time in one neat and tidy section. If nothing else speeds up play and minimizes page flipping, this will.
Although I do love flipping past those sexy pictures of Mialee...
That theme, ladies and gentlemen, is tiers.
Everywhere from developer blogs to playtests to dev&des articles the idea of tiers is everywhere. There's the tiers in spellcasting that will replace the "Vancian" fire-and-forget method of previous editions. The whole "at will vs per encounter vs per day" thing. There's the set-up of the DMG with the first part of the book being at low, medium, and high "altitude" (to borrow the term used by David Noonan here). Finally, David Noonan (in the same blog thread) announces that he's working on what he says are ""skill challenges," "extended challenges," and "complex challenges.""
While I'm of mixed opinion on what I've seen/read/heard about 4e, but I have to say that I like this viewpoint. I like that they are coming at the design of 4e from different heights/tiers/altitudes. Break the game down and organize it into the various levels. Group the things that we as players or DM will use all the time in one neat and tidy section. If nothing else speeds up play and minimizes page flipping, this will.
Although I do love flipping past those sexy pictures of Mialee...
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