Showing posts with label shaman. Show all posts
Showing posts with label shaman. Show all posts

Monday, August 10, 2009

Should we rest?

Griff and I were talking (alas, not over a D&D table) about the whole Shaman thing, where I feel that healing is the realm of clerics, but most everyone else disagrees. I mentioned that I was considering trying out a cleric/shaman hybrid build, just to see how much healing goodness could be squeezed out - Griff pointed out that there likely isn't that much demand in a party for that much healing, given that people have their Second Wind and their own store of healing surges.

While that's true, that everyone has a little innate healing, it still takes something to stimulate the use of a healing surge after the Second Wind has been used in battle, and in a tough fight, the defenders tend to absorb a lot of healing on behalf of the party, and thus need their extra healing surges (of which they tend to have many) activated quite often. My defense in going ahead with a cleric/shaman build is that this 'activation' is still very much a necessary function, and that anything that can alleviate damage without using a healing surge is also welcome -- temporary hitpoints, damage redirection, or "as if they used a healing surge" powers.


And from that, we realize that this is how 4e and 3.5 differ yet again. That in 3.5, the healing came solely from your divine spellcasters and the healing potions which everyone would try to stock up on. When the cleric ran out of spells, or everyone ran out of potions, it was time to head back to town and rest (okay, the arcane spellcaster might also have run out of spells).

This daily limitation in 4e, though, only exists in two places: Daily powers (including Utility powers that have Daily use, and magic items with Daily abilities) and each character's healing surge total. That's it -- everything else comes back when you're done the battle. And, as Griff recently commented, gaining another Daily or two as you advance means that you last even longer per-day, provided the healing surges last.

So, how often has your party had to stop for the day because everyone's exhausted their daily resources? We've done it a few times already, I'd say at least once per party level. Is it because we're all feeling weak because our squishy Daily power is no longer available? Perhaps once, but I'd say it's almost always when the party as a whole, or our target-practice paladin are out of healing surges.

And this is why I think there's still a place for the "party healer", provided that there are ways to help apart from allowing the others to use their healing surges. In fact, as the party cleric, I've never used all of my surges (using more than half only once), so a way to share my inner strength by allowing others to take my surge is, to me, a nice parallel for the divine energy that 3.5 clerics brought to their wounded comrades. Instead of asking my deity to heal my companion, I'm begging my god to take my sacrifice of my own reserves to further her divine plans through my fellow adventurer.

Amen.

Tuesday, February 10, 2009

Shaman

Next up in the Preview series is the Shaman, a Primal Leader.

Right off the bat, I love the Companion Spirit. What has always attracted me to the Druid, even though I seldom took advantage of it, is the idea of animal companions, and the companion spirit fits with the whole idea of a totem for the shaman.

Only a few of the powers, the at-wills, focus on the companion, but all in all, it has a really nice feel to it; ever since we saw a bard (of all things) use a summoned animal to good effect, I've liked the idea of using them for combat, and not just spies or scouts.


What bothers me about the other powers, though, is the focus on healing. Not just healing, per se, but also temporary hit points and regeneration -- over all, the shaman has more healing and its ilk than the cleric, even down to the Healing Spirit power, similar to what the cleric, paladin and warlord have, to allow an ally to use a healing surge.

Perhaps this is my own issue, seeing healing as the realm of the cleric, with bit parts by other players. Yes, the 4e cleric is better balanced, no matter how you build him: healer, warrior and bane of the undead. And perhaps the vision of shaman brings to mind someone who heals the mind and soul, and thus it fits that they provide in this role, but I think you'd be hardpressed to find someone who didn't answer "cleric" to "who is the party's healer?" If that has officially changed, I want an announcement of some sort.