Showing posts with label fighter/wizard. Show all posts
Showing posts with label fighter/wizard. Show all posts

Friday, May 1, 2009

The Hybrid Experience, pt 1

This week I finally got around to re-creating my Dragonborn wizard as a Hybrid wizard/fighter.

Cliche, I know. I was tempted to go wizard/swordmage or even sorcerer/swordmage but I went the way I did for a couple of reasons.

First off, the wizard is still the only class that has powers that fit my storm theme. The sorcerer will have to wait for another day.

Secondly, as interesting as the swordmage is, I want to see if the Hybrid rules are capable of handling a less than optimal combination. I could have gone wizard/swordmage which is one of the combos suggested in the article, but power-gaming it won't prove anything.

Finally, the fighter and wizard are as vanilla as DnD classes get. They've been around since the beginning (more or less) and are icons for a reason. If they don't mix well, then there's something seriously wrong with the Hybrid rules.

Anyways, the character generation was pretty straight forward. The rules for creation are well written and clear. There was one spot where I was a little confused (sorry, can't recall the exact details) but after some flipping back and forth I eventually figured it out. Minor quibble there so overall the structure of the article/ruleset is good.

One thing that bugs me is in the proficiencies. The Hybrid character gets all the weapon proficiencies of each class. Fair enough. Simple, straight forward, makes sense. But, armor proficiency is the opposite. The Hybrid gets only those armor proficiencies that are common to both classes.

I've tried to think of the rationale for that, but so far I've drawn a blank. The best guess I have is that they wanted to give one or the other (armor or weapons) but not both, to avoid the Hybrid from being "overpowered". Considering characters are almost totally defined by their powers, the limit on armor proficiency is puzzling.

I ended up spending feats to get my character into his chainmail, so it wasn't a big deal. Like I said, it was just a little puzzling.

The selection of powers was a little more interesting with the Hybrid than my pure Wizard was. Having those few extra options was a noticable improvement. That said, there was only one instance where I waffled back and forth between a pair of fighter powers. Still, I'm all about options options options, so this facet of the Hybrid was nice.

In summary, I'm actually excited to see how he plays.