As you can probably guess, this is my wish list for what I'd like to see in 4e. Sort of a Dear Santa thing, if Santa worked at WotC.
Actually, now that I think of it, that's a pretty apt analogy. I'll have about as much chance of WotC delivering on my wish list as I have of Santa finally coughing up that Millenium Falcon I asked for (that's right you sonofabitch! I remember! I asked for just that one thing that year, and did you deliver? No! You gave me a Tie Fighter! I already had a Tie Fighter you bastard!)
Ahem. On to the list.
1. Make the Half-elf relevant.
I don't know about anyone else but I love the concept of the half-elf, hate the delivery. They get +1 to spot, listen, and search checks. A bonus to diplomacy (I think). And pointy ears. That's about it.
Boring. Boring. Boring.
Mom gets an extra feat, a bonus skill point every level, and can treat any class of her choosing as her favored. Dad gets +2 on his spot/listen/search, can detect secret doors just by walking around, and free proficiency with a couple of nice weapons. Sonny boy gets... pointy ears.
Talk about getting short changed in that genetic mingling.
I'm not saying that the half-elf should get the bonus feat. That would be stepping too much on the human's toes. But, how about giving them the extra skill rank every level? Or the longsword/longbow proficiency? Better yet, tie it to where the character was raised. More elven influence and he gets the latter. More human and the skill rank kicks in. Player decisions equals goodness.
While I'm at it, I'd be tempted to give the half-elf a +2 to Charisma. They're supposed to be naturally good at getting along with everyone, so give them some love in a stat that's a dump for any class other than sorceror, paladin, or cleric. If that's too much then at least make all the Charisma based skills "class skills" for the half-elf.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment