I read the latest Design & Development article a few days ago. It was interesting to hear about the design decisions that went into the feats of 4e, and how they compare to those that appeared in 3rd edition. But for fear of beating a dead centaur, I'm going to open up old wounds and mix metaphors.
In recent posts, we've talked about how the powers have made the various classes feel the same, since everyone has them. In 3rd edition, you had your spellcasters (and as mentioned before, they were varied enough to easily feel different); you had your Fighter, who dominated the feat selection throughout their progression, giving them a definite martial feel; and the remaining classes had their numerous class skills -- Barbarian with rage and DR, Rogue with a dozen skills and sneak attack, Monk with all sorts of goodness, Ranger with different paths, and the Bard... yeah.
And everyone felt unique. Every character played differently. And, it has to be said, multiclassing let you stir that up even more. The new feats, though, have pretty much taken the place of class-specific abilities. Sure, you don't get them automatically, but you get to choose them often enough, and they're very narrowly focused that you can label most of them as class- or race-specific. This came up when I last levelled up my Cleric - I think there were four feats that I could choose from, for which I qualified.
And speaking of multiclassing, as I have before, I've gone all hypocritical and multiclassed my Cleric, going with a bit of warlord just to powergame the healing aspect a bit. But is this going to make me feel any different from any other Cleric? Make me feel anything like a Warlord?
The Des&Dev article breaks down most of the 4e feats into four categories: static improvements to stats, situational improvements to stats, racial power mods, or class feature mods.
The first two are generally available to everyone, and thus don't help to differentiate anyone; the racial power modifications are minor, as all racial powers are; the last group, which focuses on each class's meager differences, is the only group that really makes an effort to "customize" the characters, to decorate them once they leave the cookie cutter. But does this little bit of icing help, or are they, in the end, equally indigestable, all tasting the same and making a mess on the table?
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Showing posts with label cookies. Show all posts
Thursday, January 22, 2009
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