Apparently Dave Noonan is not only reading our blog, but he's also monitoring our Google chat. That sly devil. ;-)
Just the other day Crwth and I briefly discussed monks and multi-classing which brought to light that my current character is pretty blatantly illegal. Oops. We are using the Unearthed Arcana's variant rules on gestalt characters, so that's my loophole. Yeah. That's it.
Anyways, in Dave's latest blog he discusses how the multi-classing restrictions applied to the monk and paladin classes were regrettably left in 3.0/3.5. I curse those playtesters who advised keeping that insane and pointless restriction in the game. I wish I could smack them around a little.
As Dave says, "The path of the paladin "requires a constant heart," but a cleric or a druid can multiclass freely? The dedication and study of a monk exceeds that of a wizard? Baloney."
I whole heartedly agree. It just doesn't make sense on any level. In fact, it's the main reason I've never played a 3.0/3.5 monk or paladin. Even when I've felt the urge to play a lawful character, I just can't get over the multi-class restrictions. Too bad because I had a really fun idea for a cowardly paladin/rogue. And a monk/rogue would be damn cool too.
Oh well. Maybe in 4e.
Damn playtesters.
Showing posts with label gestalt. Show all posts
Showing posts with label gestalt. Show all posts
Thursday, September 27, 2007
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