Dead at last. For the longest time I honestly thought that 4E was designed around the idea that a player should never have a character die. Ever.
Yes Virginia. There is a grim reaper. And he's surprisingly a lot of fun. In fact it was probably the most excitement I've felt while playing 4E.
Seriously. I'm not trying to be snide about it, but it was honestly a lot of fun. The death mechanic is really a good and fun way to go about it. I love the idea of a saving throw to stay stable or slip one strike closer to the death. Then there's the optimistic hope of rolling that 20 and coming back to the fray. It's awesome fun and better by leaps and bounds than the slow (read: banal) countdown to -10 HP.
I also enjoyed the fact that my dieing character continued to take damage, pushing him towards the -23 HP that would also kill him once and for all. If nothing else it kept me engaged in the battle. It also heightened the tension for that last round of saves. I had to make one versus poison, or take 5 damage that would put me at -23, and then still faced a possible 3rd strike on the death save. (Yet another 3 on the d20 made that moot. Just for shits'n'giggles I rolled the death save too, and failed. It was that kinda night.)
After that I had a great time watching the hopes for the other players rise and fall. It was a real rollercoaster ride. They were doomed. They were gonna make it. They were doomed. It was over. I loved it. By far the best fight of either module.
I'll leave it to the reader to decide whether the fact that dying is the funnest part of 4E is a good thing or a bad thing.
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