Obviously, with the release of 4e my beloved Forgotten Realms were going to experience some changes. I was ready for that. More importantly, I’m far from a rabid fanboi of the setting. I don’t read the novels (or haven’t since junior high) and I don’t know the ins and outs of the history (although I am really enjoying the 3e “Grand History” book).
Still, the whole “where there was once Abeir-Toril, a single world, there are now suddenly two worlds; the original Toril and it’s sister world, Abeir” thing is kinda sticking to my craw.
It’s not that this sudden split of one world into two is a terrible thing. On the contrary I think I like this method of tying in the new races and “points of light” theme into the Realms.
I just wonder why they didn’t go with something simpler, or at least less eyebrow raising.
For instance, there’s a continent on the world map called “Osse”. No one’s ever been there and nothing is known of it. In other words, it’s a blank canvas. So, why not use it as the place where the Dragonborn and Tiefling empires rose and warred?
Then the Spellplague could have picked up a big chunk of that continent and dropped it into Faerun. New races introduced. No cosmic now you see it now you don’t. No planetary shell game. Just a clean simple explanation.
Unless I’m missing something.
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