tag:blogger.com,1999:blog-5542288088513943439.post7677976765540235033..comments2013-08-21T13:57:01.972-06:00Comments on D&D 4th edition - Addicts' thoughts and opinions: The Player's HandbookCrwthhttp://www.blogger.com/profile/00040674620903529496noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-5542288088513943439.post-56340064350920725262008-12-26T13:47:00.000-07:002008-12-26T13:47:00.000-07:00and i quote "Friends dont let friends play gnomes"...and i quote "Friends dont let friends play gnomes"Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5542288088513943439.post-15001555744149290032008-06-17T08:14:00.000-06:002008-06-17T08:14:00.000-06:00A good point, but I think it should have been done...A good point, but I think it should have been done differently.<BR/><BR/>Instead of requiring retraining to get that later bonus (or to not make the earlier ones useless), why not have the ability/feat worded with "this bonus increases to +2 at 11th level, and +3 at 21st level" as they do with other entries?<BR/><BR/>Also, retraining allows you to not keep the same "path" as the above solution would force you to keep -- you could decide you don't want that type of bonus anymore, and all-of-a-sudden you've forgotten how to spin that way or zap that way. It still feels artificial.<BR/><BR/><BR/>I just finished flipping through the Monster Manual and found that same section about the monster races as player races. Handy, but why oh why did they have to include the Drow? *:^)Crwthhttps://www.blogger.com/profile/00040674620903529496noreply@blogger.comtag:blogger.com,1999:blog-5542288088513943439.post-27191386986090865462008-06-16T17:16:00.000-06:002008-06-16T17:16:00.000-06:00When you actually start to read through the abilit...When you actually start to read through the abilities and feats it is easy to see why retraining is integral to the game. Many feats and abilities grant the same type of bonuses that will not stack. The mechanic allows you to continue to have useful abilities as your character grows.<BR/><BR/>Regarding the Gnome issue that was commented on:<BR/>Look in the Monster Manual. Damn near any monster that is vaguely humanoid is stated for character creation. Talk to you GM if you want to play something atypical.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5542288088513943439.post-76349884239253845592008-06-10T03:15:00.000-06:002008-06-10T03:15:00.000-06:00My two favourite things were a gnome druid and a g...My two favourite things were a gnome druid and a gnome paladin and now they're gone, I blame everyone for this.......THEY TOOK OUT GNOMES, I have to cry somewhere, and start begging gms to still let me play gnomes<BR/><BR/>btw there's an entry in the monster manual on gnomes, they look pretty decent, and they get this immediate reaction (I think it's encounter, could be daily) that lets them become invisible when hit or something like that, doesn't sound too overpowered so that they won't go into the players handbook....<BR/><BR/><BR/>btw I'm starting a save the gnomes crusade everyone is welcome to joinAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-5542288088513943439.post-74516034486354298782008-06-05T08:26:00.000-06:002008-06-05T08:26:00.000-06:00Yep. Gnomes are not a player race either -- they'...Yep. Gnomes are not a player race either -- they've been relegated to the <A HREF="http://wizards.com/default.asp?x=dnd/toon/20071219a" REL="nofollow">role of monster.</A>Crwthhttps://www.blogger.com/profile/00040674620903529496noreply@blogger.comtag:blogger.com,1999:blog-5542288088513943439.post-81651991651134591532008-06-04T18:42:00.000-06:002008-06-04T18:42:00.000-06:00They ditched Druids? That is not cool. Did they ...They ditched Druids? That is not cool. Did they get rid iof gnomes? I am curious.<BR/><BR/>Colin VDAnonymousnoreply@blogger.com