tag:blogger.com,1999:blog-5542288088513943439.post5037860391978856005..comments2013-08-21T13:57:01.972-06:00Comments on D&D 4th edition - Addicts' thoughts and opinions: ParagonsCrwthhttp://www.blogger.com/profile/00040674620903529496noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-5542288088513943439.post-20627625645428181732009-10-26T20:40:51.639-06:002009-10-26T20:40:51.639-06:00Yeah, it took me till two hours after gaming to re...Yeah, it took me till two hours after gaming to realize I should have done an extra 4d6 damage two turns of combat...which is a pretty big deal when you think about it.Francis Boushohttps://www.blogger.com/profile/14252134664272241020noreply@blogger.comtag:blogger.com,1999:blog-5542288088513943439.post-90934004109020308092009-10-25T16:07:35.767-06:002009-10-25T16:07:35.767-06:00We replayed the first combat in the campaign, this...We replayed the first combat in the campaign, this time knowing our characters a little more, and with another party member.<br /><br />I think combat did go a little faster than last time, so yes, I think getting a feel for being dropped into an 11th-level character (in a class you've never played, and/or the first time at that level) eventually speeds things up. <br /><br />I still found that, after the combat, I was looking at my character sheet saying, "oh yeah, I get such-and-such when I do this-and-that! Doh!", where if I had progressed into this character from level one, I would have known each of these (new) abilities more intimately.Crwthhttps://www.blogger.com/profile/00040674620903529496noreply@blogger.comtag:blogger.com,1999:blog-5542288088513943439.post-91384279649999319302009-10-24T18:30:44.859-06:002009-10-24T18:30:44.859-06:00Ok, so I just joined in on a paragon tier campaign...Ok, so I just joined in on a paragon tier campaign, we are level 12, and today we played for five hours. We did two battles, and that was after we had gamed for an hour.<br /><br />It seems that a team that knows what it is doing quickens combat quite a bit. Not to mention that I rigged up my assassin for max dps. Against an enemy in the first combat I was able to deal 21, 56, and 44 damage to one enemy in a span of three turns.<br /><br />With the the bard sliding us around the battle, and the cleric blinding enemies, granting bonuses to hit, and giving us CA against our enemies the fighter and I were easily able to defeat the first, and then the second battle with little difficulty.<br /><br />I was the only one who slowed up combat, because I didn't know my powers. So you should be picking up in speed here soon.Francis Boushohttps://www.blogger.com/profile/14252134664272241020noreply@blogger.comtag:blogger.com,1999:blog-5542288088513943439.post-45789830912205040172009-10-23T14:59:37.688-06:002009-10-23T14:59:37.688-06:00I don't know where this myth about 4e being fa...I don't know where this myth about 4e being faster than 3.5 came from. I played 4e from release, and we've only taken about a month break from our game so far (but I'm starting tomorrow as a player) and from my own experience with our group, combat runs about the same real time.<br /><br />If you want a fast paced Wizards product, try Saga Edition Star Wars. I've been playing it for awhile now on the side, and I think I'll be making some house rules to make 4th edition run a little smoother.<br /><br />For instance, Saga has the equivalent of encounter powers in their Force Power Suite. An interesting feature of the game allows you to regain your force powers if you roll a natural 20 when using one.<br /><br />I'm considering allowing players to regain a spent encounter power whenever they roll a natural 20 on their attack rolls. Or perhaps a feat or paragon path feature that allows you to trade in your action point to return some spent encounter powers.<br /><br />I'm still mulling the ideas over in my head, but I've seen, like you have, the grind that battles can become once you've expended your encounter and daily powers.Francis Boushohttps://www.blogger.com/profile/14252134664272241020noreply@blogger.comtag:blogger.com,1999:blog-5542288088513943439.post-57298824153157440482009-10-19T07:44:20.505-06:002009-10-19T07:44:20.505-06:00I think the learning curve for grasping the powers...I think the learning curve for grasping the powers etc... is really the fault of the Character Builder. By doing all the math it removes the learning that used to go with manually crunching the numbers.<br /><br />For the last month or so I've also been been wondering where the supposed quickening of combat has been. The last couple of fights have all taken 4+ hours. Granted most of them were a case of one encounter turning into a second as reinforcements have arrived on the scene, but still... if 4E is "faster to play" than 3.5, we must be doing something really wrong.Griffhttps://www.blogger.com/profile/05854226755305203275noreply@blogger.com